如何缩小UIImage,使其变得脆弱/锐利,而不是模糊?
我需要缩小一幅图像,但要锐利。 在Photoshop中,例如,图像尺寸缩小选项“Bicubic Smoother”(模糊)和“Bicubic Sharper”。
这个图像缩小algorithm是开源还是在某个地方logging,或者SDK是否提供了这样的方法?
仅仅使用imageWithCGImage
是不够的。 这将会扩大规模,但结果将是模糊和不理想的,无论是向上还是向下。
如果你想得到别名,摆脱“锯齿”你需要这样的东西: http : //vocaro.com/trevor/blog/2009/10/12/resize-a-uiimage-the-right-方式/ 。
我的工作testing代码看起来像这样,这是Trevor的解决scheme,只需稍作调整即可使用我的透明PNG:
- (UIImage *)resizeImage:(UIImage*)image newSize:(CGSize)newSize { CGRect newRect = CGRectIntegral(CGRectMake(0, 0, newSize.width, newSize.height)); CGImageRef imageRef = image.CGImage; UIGraphicsBeginImageContextWithOptions(newSize, NO, 0); CGContextRef context = UIGraphicsGetCurrentContext(); // Set the quality level to use when rescaling CGContextSetInterpolationQuality(context, kCGInterpolationHigh); CGAffineTransform flipVertical = CGAffineTransformMake(1, 0, 0, -1, 0, newSize.height); CGContextConcatCTM(context, flipVertical); // Draw into the context; this scales the image CGContextDrawImage(context, newRect, imageRef); // Get the resized image from the context and a UIImage CGImageRef newImageRef = CGBitmapContextCreateImage(context); UIImage *newImage = [UIImage imageWithCGImage:newImageRef]; CGImageRelease(newImageRef); UIGraphicsEndImageContext(); return newImage; }
对于那些使用Swift的人来说,这是Swift公认的答案:
func resizeImage(image: UIImage, newSize: CGSize) -> (UIImage) { let newRect = CGRectIntegral(CGRectMake(0,0, newSize.width, newSize.height)) let imageRef = image.CGImage UIGraphicsBeginImageContextWithOptions(newSize, false, 0) let context = UIGraphicsGetCurrentContext() // Set the quality level to use when rescaling CGContextSetInterpolationQuality(context, kCGInterpolationHigh) let flipVertical = CGAffineTransformMake(1, 0, 0, -1, 0, newSize.height) CGContextConcatCTM(context, flipVertical) // Draw into the context; this scales the image CGContextDrawImage(context, newRect, imageRef) let newImageRef = CGBitmapContextCreateImage(context) as CGImage let newImage = UIImage(CGImage: newImageRef) // Get the resized image from the context and a UIImage UIGraphicsEndImageContext() return newImage }
如果有人正在寻找Swift版本,这里是@ Yar被接受的答案的Swift版本:
func resizeImage(image: UIImage, newHeight: CGFloat) -> UIImage { let scale = newHeight / image.size.height let newWidth = image.size.width * scale UIGraphicsBeginImageContext(CGSizeMake(newWidth, newHeight)) image.drawInRect(CGRectMake(0, 0, newWidth, newHeight)) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage }
如果在缩放过程中保留图像的原始高宽比,则无论缩小多less,总是会得到清晰的图像。
您可以使用以下方法进行缩放:
+ (UIImage *)imageWithCGImage:(CGImageRef)imageRef scale:(CGFloat)scale orientation:(UIImageOrientation)orientation
对于Swift 3
func resizeImage(image: UIImage, newSize: CGSize) -> (UIImage) { let newRect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height).integral UIGraphicsBeginImageContextWithOptions(newSize, false, 0) let context = UIGraphicsGetCurrentContext() // Set the quality level to use when rescaling context!.interpolationQuality = CGInterpolationQuality.default let flipVertical = CGAffineTransform(a: 1, b: 0, c: 0, d: -1, tx: 0, ty: newSize.height) context!.concatenate(flipVertical) // Draw into the context; this scales the image context?.draw(image.cgImage!, in: CGRect(x: 0.0,y: 0.0, width: newRect.width, height: newRect.height)) let newImageRef = context!.makeImage()! as CGImage let newImage = UIImage(cgImage: newImageRef) // Get the resized image from the context and a UIImage UIGraphicsEndImageContext() return newImage }
@YAR您的解决scheme正常工作。
只有一件事情不符合我的要求:整个形象是resize。 我写了一个方法,就像photos app on iphone
的photos app on iphone
。 这将计算“长边”,并切断“叠加”,从而得到关于图像质量的更好结果。
- (UIImage *)resizeImageProportionallyIntoNewSize:(CGSize)newSize; { CGFloat scaleWidth = 1.0f; CGFloat scaleHeight = 1.0f; if (CGSizeEqualToSize(self.size, newSize) == NO) { //calculate "the longer side" if(self.size.width > self.size.height) { scaleWidth = self.size.width / self.size.height; } else { scaleHeight = self.size.height / self.size.width; } } //prepare source and target image UIImage *sourceImage = self; UIImage *newImage = nil; // Now we create a context in newSize and draw the image out of the bounds of the context to get // A proportionally scaled image by cutting of the image overlay UIGraphicsBeginImageContext(newSize); //Center image point so that on each egde is a little cutoff CGRect thumbnailRect = CGRectZero; thumbnailRect.size.width = newSize.width * scaleWidth; thumbnailRect.size.height = newSize.height * scaleHeight; thumbnailRect.origin.x = (int) (newSize.width - thumbnailRect.size.width) * 0.5; thumbnailRect.origin.y = (int) (newSize.height - thumbnailRect.size.height) * 0.5; [sourceImage drawInRect:thumbnailRect]; newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); if(newImage == nil) NSLog(@"could not scale image"); return newImage ; }
该扩展应该在保持原始宽高比的同时缩放图像。 图像的其余部分被裁剪。 (Swift 3)
extension UIImage { func thumbnail(ofSize proposedSize: CGSize) -> UIImage? { let scale = min(size.width/proposedSize.width, size.height/proposedSize.height) let newSize = CGSize(width: size.width/scale, height: size.height/scale) let newOrigin = CGPoint(x: (proposedSize.width - newSize.width)/2, y: (proposedSize.height - newSize.height)/2) let thumbRect = CGRect(origin: newOrigin, size: newSize).integral UIGraphicsBeginImageContextWithOptions(proposedSize, false, 0) draw(in: thumbRect) let result = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return result }
}