C#中的位域

我有一个结构,我需要填充和写入磁盘(实际上几个)。

一个例子是:

byte-6 bit0 - original_or_copy bit1 - copyright bit2 - data_alignment_indicator bit3 - PES_priority bit4-bit5 - PES_scrambling control. bit6-bit7 - reserved 

在CI中可以做如下的事情:

 struct PESHeader { unsigned reserved:2; unsigned scrambling_control:2; unsigned priority:1; unsigned data_alignment_indicator:1; unsigned copyright:1; unsigned original_or_copy:1; }; 

有没有办法在C#中这样做,使我能够使用struct dereferencing点运算符访问位?

对于一些结构,我可以在一个存取函数中进行位移。

我有这样的结构负载,所以我正在寻找更容易阅读和更快写的东西。

我可能会敲一些使用属性,然后转换类转换适当的属性结构的位域原语。 就像是…

 using System; namespace BitfieldTest { [global::System.AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] sealed class BitfieldLengthAttribute : Attribute { uint length; public BitfieldLengthAttribute(uint length) { this.length = length; } public uint Length { get { return length; } } } static class PrimitiveConversion { public static long ToLong<T>(T t) where T : struct { long r = 0; int offset = 0; // For every field suitably attributed with a BitfieldLength foreach (System.Reflection.FieldInfo f in t.GetType().GetFields()) { object[] attrs = f.GetCustomAttributes(typeof(BitfieldLengthAttribute), false); if (attrs.Length == 1) { uint fieldLength = ((BitfieldLengthAttribute)attrs[0]).Length; // Calculate a bitmask of the desired length long mask = 0; for (int i = 0; i < fieldLength; i++) mask |= 1 << i; r |= ((UInt32)f.GetValue(t) & mask) << offset; offset += (int)fieldLength; } } return r; } } struct PESHeader { [BitfieldLength(2)] public uint reserved; [BitfieldLength(2)] public uint scrambling_control; [BitfieldLength(1)] public uint priority; [BitfieldLength(1)] public uint data_alignment_indicator; [BitfieldLength(1)] public uint copyright; [BitfieldLength(1)] public uint original_or_copy; }; public class MainClass { public static void Main(string[] args) { PESHeader p = new PESHeader(); p.reserved = 3; p.scrambling_control = 2; p.data_alignment_indicator = 1; long l = PrimitiveConversion.ToLong(p); for (int i = 63; i >= 0; i--) { Console.Write( ((l & (1l << i)) > 0) ? "1" : "0"); } Console.WriteLine(); return; } } } 

哪个产生预期的… 000101011。 当然,它需要更多的错误检查和稍微精确的打字,但是这个概念是(我认为)是可靠的,可重复使用的,并且可以让您打开容易维护的结构。

adamw

通过使用枚举你可以做到这一点,但看起来尴尬。

 [Flags] public enum PESHeaderFlags { IsCopy = 1, // implied that if not present, then it is an original IsCopyrighted = 2, IsDataAligned = 4, Priority = 8, ScramblingControlType1 = 0, ScramblingControlType2 = 16, ScramblingControlType3 = 32, ScramblingControlType4 = 16+32, ScramblingControlFlags = ScramblingControlType1 | ScramblingControlType2 | ... ype4 etc. } 

你想要StructLayoutAttribute

 [StructLayout(LayoutKind.Explicit, Size=1, CharSet=CharSet.Ansi)] public struct Foo { [FieldOffset(0)]public byte original_or_copy; [FieldOffset(0)]public byte copyright; [FieldOffset(0)]public byte data_alignment_indicator; [FieldOffset(0)]public byte PES_priority; [FieldOffset(0)]public byte PES_scrambling_control; [FieldOffset(0)]public byte reserved; } 

这是一个真正的联盟,但是你可以把它作为一个位域来使用 – 你只需要意识到每个域的位应该在哪里。 效用函数和/或常量与AND可以帮助。

 const byte _original_or_copy = 1; const byte _copyright = 2; //bool ooo = foo.original_or_copy(); static bool original_or_copy(this Foo foo) { return (foo.original_or_copy & _original_or_copy) == original_or_copy; } 

也有LayoutKind.Sequential这将允许你做C的方式。

正如Christophe Lambrechtsbuild议BitVector32提供了一个解决scheme。 杰特的performance应该是足够的,但不知道肯定。 以下是说明此解决scheme的代码:

 public struct rcSpan { //C# Spec 10.4.5.1: The static field variable initializers of a class correspond to a sequence of assignments that are executed in the textual order in which they appear in the class declaration. internal static readonly BitVector32.Section sminSection = BitVector32.CreateSection(0x1FFF); internal static readonly BitVector32.Section smaxSection = BitVector32.CreateSection(0x1FFF, sminSection); internal static readonly BitVector32.Section areaSection = BitVector32.CreateSection(0x3F, smaxSection); internal BitVector32 data; //public uint smin : 13; public uint smin { get { return (uint)data[sminSection]; } set { data[sminSection] = (int)value; } } //public uint smax : 13; public uint smax { get { return (uint)data[smaxSection]; } set { data[smaxSection] = (int)value; } } //public uint area : 6; public uint area { get { return (uint)data[areaSection]; } set { data[areaSection] = (int)value; } } } 

你可以这样做很多。 如果不使用BitVector32,通过为每个字段提供手工访问器,您可以做得更好:

 public struct rcSpan2 { internal uint data; //public uint smin : 13; public uint smin { get { return data & 0x1FFF; } set { data = (data & ~0x1FFFu ) | (value & 0x1FFF); } } //public uint smax : 13; public uint smax { get { return (data >> 13) & 0x1FFF; } set { data = (data & ~(0x1FFFu << 13)) | (value & 0x1FFF) << 13; } } //public uint area : 6; public uint area { get { return (data >> 26) & 0x3F; } set { data = (data & ~(0x3F << 26)) | (value & 0x3F) << 26; } } } 

令人惊讶的是,最后,手工解决scheme似乎是最方便,最不复杂,最短的一个。 这当然只是我个人的喜好。

你也可以使用BitVector32 ,特别是Section struct 。 这个例子非常好。

虽然它是一个类,使用BitArray似乎是最less重新发明轮子的方式。 除非你真的很需要性能,否则这是最简单的select。 (索引可以用[]运算符引用。)

一个标志枚举也可以工作,我想,如果你把它作为一个字节枚举:

 [Flags] enum PesHeaders : byte { /* ... */ } 

还有一个基于Zbyl的答案。 这个对我来说是一个更容易的改变 – 我只需要调整sz0,sz1 …,并确保掩码#和loc#在Set / Get块中是正确的。

性能方面,它应该与它们解决38个MSIL语句相同。 (常量在编译时parsing)

 public struct MyStruct { internal uint raw; const int sz0 = 4, loc0 = 0, mask0 = ((1 << sz0) - 1) << loc0; const int sz1 = 4, loc1 = loc0 + sz0, mask1 = ((1 << sz1) - 1) << loc1; const int sz2 = 4, loc2 = loc1 + sz1, mask2 = ((1 << sz2) - 1) << loc2; const int sz3 = 4, loc3 = loc2 + sz2, mask3 = ((1 << sz3) - 1) << loc3; public uint Item0 { get { return (uint)(raw & mask0) >> loc0; } set { raw = (uint)(raw & ~mask0 | (value << loc0) & mask0); } } public uint Item1 { get { return (uint)(raw & mask1) >> loc1; } set { raw = (uint)(raw & ~mask1 | (value << loc1) & mask1); } } public uint Item2 { get { return (uint)(raw & mask2) >> loc2; } set { raw = (uint)(raw & ~mask2 | (value << loc2) & mask2); } } public uint Item3 { get { return (uint)((raw & mask3) >> loc3); } set { raw = (uint)(raw & ~mask3 | (value << loc3) & mask3); } } } 

一个枚举的标志属性可以帮助吗? 看这里:

C#中的[Flags]枚举属性是什么意思?

我写了一个,分享一下,可能会帮助某人:

 [global::System.AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public sealed class BitInfoAttribute : Attribute { byte length; public BitInfoAttribute(byte length) { this.length = length; } public byte Length { get { return length; } } } public abstract class BitField { public void parse<T>(T[] vals) { analysis().parse(this, ArrayConverter.convert<T, uint>(vals)); } public byte[] toArray() { return ArrayConverter.convert<uint, byte>(analysis().toArray(this)); } public T[] toArray<T>() { return ArrayConverter.convert<uint, T>(analysis().toArray(this)); } static Dictionary<Type, BitTypeInfo> bitInfoMap = new Dictionary<Type, BitTypeInfo>(); private BitTypeInfo analysis() { Type type = this.GetType(); if (!bitInfoMap.ContainsKey(type)) { List<BitInfo> infos = new List<BitInfo>(); byte dataIdx = 0, offset = 0; foreach (System.Reflection.FieldInfo f in type.GetFields()) { object[] attrs = f.GetCustomAttributes(typeof(BitInfoAttribute), false); if (attrs.Length == 1) { byte bitLen = ((BitInfoAttribute)attrs[0]).Length; if (offset + bitLen > 32) { dataIdx++; offset = 0; } infos.Add(new BitInfo(f, bitLen, dataIdx, offset)); offset += bitLen; } } bitInfoMap.Add(type, new BitTypeInfo(dataIdx + 1, infos.ToArray())); } return bitInfoMap[type]; } } class BitTypeInfo { public int dataLen { get; private set; } public BitInfo[] bitInfos { get; private set; } public BitTypeInfo(int _dataLen, BitInfo[] _bitInfos) { dataLen = _dataLen; bitInfos = _bitInfos; } public uint[] toArray<T>(T obj) { uint[] datas = new uint[dataLen]; foreach (BitInfo bif in bitInfos) { bif.encode(obj, datas); } return datas; } public void parse<T>(T obj, uint[] vals) { foreach (BitInfo bif in bitInfos) { bif.decode(obj, vals); } } } class BitInfo { private System.Reflection.FieldInfo field; private uint mask; private byte idx, offset, shiftA, shiftB; private bool isUnsigned = false; public BitInfo(System.Reflection.FieldInfo _field, byte _bitLen, byte _idx, byte _offset) { field = _field; mask = (uint)(((1 << _bitLen) - 1) << _offset); idx = _idx; offset = _offset; shiftA = (byte)(32 - _offset - _bitLen); shiftB = (byte)(32 - _bitLen); if (_field.FieldType == typeof(bool) || _field.FieldType == typeof(byte) || _field.FieldType == typeof(char) || _field.FieldType == typeof(uint) || _field.FieldType == typeof(ulong) || _field.FieldType == typeof(ushort)) { isUnsigned = true; } } public void encode(Object obj, uint[] datas) { if (isUnsigned) { uint val = (uint)Convert.ChangeType(field.GetValue(obj), typeof(uint)); datas[idx] |= ((uint)(val << offset) & mask); } else { int val = (int)Convert.ChangeType(field.GetValue(obj), typeof(int)); datas[idx] |= ((uint)(val << offset) & mask); } } public void decode(Object obj, uint[] datas) { if (isUnsigned) { field.SetValue(obj, Convert.ChangeType((((uint)(datas[idx] & mask)) << shiftA) >> shiftB, field.FieldType)); } else { field.SetValue(obj, Convert.ChangeType((((int)(datas[idx] & mask)) << shiftA) >> shiftB, field.FieldType)); } } } public class ArrayConverter { public static T[] convert<T>(uint[] val) { return convert<uint, T>(val); } public static T1[] convert<T0, T1>(T0[] val) { T1[] rt = null; // type is same or length is same // refer to http://stackoverflow.com/questions/25759878/convert-byte-to-sbyte if (typeof(T0) == typeof(T1)) { rt = (T1[])(Array)val; } else { int len = Buffer.ByteLength(val); int w = typeWidth<T1>(); if (w == 1) { // bool rt = new T1[len * 8]; } else if (w == 8) { rt = new T1[len]; } else { // w > 8 int nn = w / 8; int len2 = (len / nn) + ((len % nn) > 0 ? 1 : 0); rt = new T1[len2]; } Buffer.BlockCopy(val, 0, rt, 0, len); } return rt; } public static string toBinary<T>(T[] vals) { StringBuilder sb = new StringBuilder(); int width = typeWidth<T>(); int len = Buffer.ByteLength(vals); for (int i = len-1; i >=0; i--) { sb.Append(Convert.ToString(Buffer.GetByte(vals, i), 2).PadLeft(8, '0')).Append(" "); } return sb.ToString(); } private static int typeWidth<T>() { int rt = 0; if (typeof(T) == typeof(bool)) { // x rt = 1; } else if (typeof(T) == typeof(byte)) { // x rt = 8; } else if (typeof(T) == typeof(sbyte)) { rt = 8; } else if (typeof(T) == typeof(ushort)) { // x rt = 16; } else if (typeof(T) == typeof(short)) { rt = 16; } else if (typeof(T) == typeof(char)) { rt = 16; } else if (typeof(T) == typeof(uint)) { // x rt = 32; } else if (typeof(T) == typeof(int)) { rt = 32; } else if (typeof(T) == typeof(float)) { rt = 32; } else if (typeof(T) == typeof(ulong)) { // x rt = 64; } else if (typeof(T) == typeof(long)) { rt = 64; } else if (typeof(T) == typeof(double)) { rt = 64; } else { throw new Exception("Unsupport type : " + typeof(T).Name); } return rt; } } 

和用法:

 class MyTest01 : BitField { [BitInfo(3)] public bool d0; [BitInfo(3)] public short d1; [BitInfo(3)] public int d2; [BitInfo(3)] public int d3; [BitInfo(3)] public int d4; [BitInfo(3)] public int d5; public MyTest01(bool _d0, short _d1, int _d2, int _d3, int _d4, int _d5) { d0 = _d0; d1 = _d1; d2 = _d2; d3 = _d3; d4 = _d4; d5 = _d5; } public MyTest01(byte[] datas) { parse(datas); } public new string ToString() { return string.Format("d0: {0}, d1: {1}, d2: {2}, d3: {3}, d4: {4}, d5: {5} \r\nbinary => {6}", d0, d1, d2, d3, d4, d5, ArrayConverter.toBinary(toArray())); } }; class MyTest02 : BitField { [BitInfo(5)] public bool val0; [BitInfo(5)] public byte val1; [BitInfo(15)] public uint val2; [BitInfo(15)] public float val3; [BitInfo(15)] public int val4; [BitInfo(15)] public int val5; [BitInfo(15)] public int val6; public MyTest02(bool v0, byte v1, uint v2, float v3, int v4, int v5, int v6) { val0 = v0; val1 = v1; val2 = v2; val3 = v3; val4 = v4; val5 = v5; val6 = v6; } public MyTest02(byte[] datas) { parse(datas); } public new string ToString() { return string.Format("val0: {0}, val1: {1}, val2: {2}, val3: {3}, val4: {4}, val5: {5}, val6: {6}\r\nbinary => {7}", val0, val1, val2, val3, val4, val5, val6, ArrayConverter.toBinary(toArray())); } } public class MainClass { public static void Main(string[] args) { MyTest01 p = new MyTest01(false, 1, 2, 3, -1, -2); Debug.Log("P:: " + p.ToString()); MyTest01 p2 = new MyTest01(p.toArray()); Debug.Log("P2:: " + p2.ToString()); MyTest02 t = new MyTest02(true, 1, 12, -1.3f, 4, -5, 100); Debug.Log("t:: " + t.ToString()); MyTest02 t2 = new MyTest02(t.toArray()); Debug.Log("t:: " + t.ToString()); Console.Read(); return; } }