在现有的圆上曲线文本
对于我正在build设的应用程序,我画了2个圈子。 一个比另一个大一点。 我想在这些行之间曲线文本,为我正在build立一个圆形的菜单。
我阅读了大多数关于弯曲文本的东西,你必须将文本分解成字符,并且以正确的angular度(通过旋转你正在绘制的上下文)绘制每个字符。
我无法将自己的头围绕在如何为我的angular色find正确的angular度和位置上。
我包括了目前菜单的样子。 只有我添加的文本从UIImageView中的图像加载。
我希望有人能在某些方面给我一些起点,说明如何在白圈中画出文字。
编辑:好的,我目前在这一点上:
我通过使用以下代码完成:
- (UIImage*) createMenuRingWithFrame:(CGRect)frame { CGRect imageSize = CGRectMake(0,0,300,300); float perSectionDegrees = 360 / [sections count]; float totalRotation = 90; char* fontName = (char*)[self.menuItemsFont.fontName cStringUsingEncoding:NSASCIIStringEncoding]; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, imageSize.size.width, imageSize.size.height, 8, 4 * imageSize.size.width, colorSpace, kCGImageAlphaPremultipliedFirst); CGContextSetTextMatrix(context, CGAffineTransformIdentity); CGContextSelectFont(context, fontName, 18, kCGEncodingMacRoman); CGContextSetRGBFillColor(context, 0, 0, 0, 1); CGPoint centerPoint = CGPointMake(imageSize.size.width / 2, imageSize.size.height / 2); double radius = (frame.size.width / 2); CGContextStrokeEllipseInRect(context, CGRectMake(centerPoint.x - (frame.size.width / 2), centerPoint.y - (frame.size.height / 2), frame.size.width, frame.size.height)); for (int index = 0; index < [sections count]; index++) { NSString* menuItemText = [sections objectAtIndex:index]; CGSize textSize = [menuItemText sizeWithFont:self.menuItemsFont]; char* menuItemTextChar = (char*)[menuItemText cStringUsingEncoding:NSASCIIStringEncoding]; float x = centerPoint.x + radius * cos(degreesToRadians(totalRotation)); float y = centerPoint.y + radius * sin(degreesToRadians(totalRotation)); CGContextSaveGState(context); CGContextTranslateCTM(context, x, y); CGContextRotateCTM(context, degreesToRadians(totalRotation - 90)); CGContextShowTextAtPoint(context, 0 - (textSize.width / 2), 0 - (textSize.height / 2), menuItemTextChar, strlen(menuItemTextChar)); CGContextRestoreGState(context); totalRotation += perSectionDegrees; } CGImageRef contextImage = CGBitmapContextCreateImage(context); CGContextRelease(context); CGColorSpaceRelease(colorSpace); return [UIImage imageWithCGImage:contextImage]; }
这些是我在那里使用的variables:
NSArray* sections = [[NSArray alloc] initWithObjects:@"settings", @"test", @"stats", @"nog iets", @"woei", @"woei2", nil]; self.menuItemsFont = [UIFont fontWithName:@"VAGRounded-Bold" size:18];
单词的旋转看起来是正确的,放置也。 现在我需要弄清楚在哪个旋转字母(和他们的坐标)应该是。 我可以用一些帮助。
编辑:修正! 看看下面的代码!
- (void) drawStringAtContext:(CGContextRef) context string:(NSString*) text atAngle:(float) angle withRadius:(float) radius { CGSize textSize = [text sizeWithFont:self.menuItemsFont]; float perimeter = 2 * M_PI * radius; float textAngle = textSize.width / perimeter * 2 * M_PI; angle += textAngle / 2; for (int index = 0; index < [text length]; index++) { NSRange range = {index, 1}; NSString* letter = [text substringWithRange:range]; char* c = (char*)[letter cStringUsingEncoding:NSASCIIStringEncoding]; CGSize charSize = [letter sizeWithFont:self.menuItemsFont]; NSLog(@"Char %@ with size: %fx %f", letter, charSize.width, charSize.height); float x = radius * cos(angle); float y = radius * sin(angle); float letterAngle = (charSize.width / perimeter * -2 * M_PI); CGContextSaveGState(context); CGContextTranslateCTM(context, x, y); CGContextRotateCTM(context, (angle - 0.5 * M_PI)); CGContextShowTextAtPoint(context, 0, 0, c, strlen(c)); CGContextRestoreGState(context); angle += letterAngle; } } - (UIImage*) createMenuRingWithFrame:(CGRect)frame { CGPoint centerPoint = CGPointMake(frame.size.width / 2, frame.size.height / 2); char* fontName = (char*)[self.menuItemsFont.fontName cStringUsingEncoding:NSASCIIStringEncoding]; CGFloat* ringColorComponents = (float*)CGColorGetComponents(ringColor.CGColor); CGFloat* textColorComponents = (float*)CGColorGetComponents(textColor.CGColor); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, frame.size.width, frame.size.height, 8, 4 * frame.size.width, colorSpace, kCGImageAlphaPremultipliedFirst); CGContextSetTextMatrix(context, CGAffineTransformIdentity); CGContextSelectFont(context, fontName, 18, kCGEncodingMacRoman); CGContextSetRGBStrokeColor(context, ringColorComponents[0], ringColorComponents[1], ringColorComponents[2], ringAlpha); CGContextSetLineWidth(context, ringWidth); CGContextStrokeEllipseInRect(context, CGRectMake(ringWidth, ringWidth, frame.size.width - (ringWidth * 2), frame.size.height - (ringWidth * 2))); CGContextSetRGBFillColor(context, textColorComponents[0], textColorComponents[1], textColorComponents[2], textAlpha); CGContextSaveGState(context); CGContextTranslateCTM(context, centerPoint.x, centerPoint.y); float angleStep = 2 * M_PI / [sections count]; float angle = degreesToRadians(90); textRadius = textRadius - 12; for (NSString* text in sections) { [self drawStringAtContext:context string:text atAngle:angle withRadius:textRadius]; angle -= angleStep; } CGContextRestoreGState(context); CGImageRef contextImage = CGBitmapContextCreateImage(context); CGContextRelease(context); CGColorSpaceRelease(colorSpace); [self saveImage:[UIImage imageWithCGImage:contextImage] withName:@"test.png"]; return [UIImage imageWithCGImage:contextImage]; }
我试图在纸上快速解决,所以我可能是错的:)
将string的长度转换为UnitCircle上的单位 。 因此(string.lenght / circle的周长)* 2Pi。 你现在有整个弦的弧度angular。 (这是string的开始和结束之间的angular度)
对于单独的字母,你可以做同样的事情来获得单个字母的angular度(以弧度为单位)(使用字母宽度)
一旦你有弧度的angular度,你可以计算字母的x和y位置(和旋转)。
奖金:对于均匀间距,您甚至可以计算出所有琴弦的总长度与整个周长之间的比率。 并在string之间平分剩余空间。
更新我做了使用HTML5 /帆布的概念certificate ,所以用一个体面的浏览器查看:)你应该能够移植它。 (介意你,代码没有评论)
wtf:代码在chromedebugging控制台打开的情况下运行良好,closures时失败。 (解决方法:打开chrome控制台:ctrl-shift-j并重新加载页面:f5); FF3.6.8似乎做得很好,但字母“跳舞”。
我调整了苹果公司的CoreTextArcCocoa示例项目(Tom H在这个答复中提到),并且认为我会在这里分享它。
我还添加了一些其他function,例如将弧大小设置为小于180的function,以及将文本颜色和偏移量作为属性(使您不必拥有巨大的框架来显示整个文本)。
/* File: CoreTextArcView.m (iOS version) Abstract: Defines and implements the CoreTextArcView custom UIView subclass to draw text on a curve and illustrate best practices with CoreText. Based on CoreTextArcView provided by Apple for Mac OS X https://developer.apple.com/library/mac/#samplecode/CoreTextArcCocoa/Introduction/Intro.html Ported to iOS (& added color, arcsize features) August 2011 by Alec Vance, Juggleware LLC http://juggleware.com/ */ #import <UIKit/UIKit.h> #import <CoreText/CoreText.h> @interface CoreTextArcView : UIView { @private UIFont * _font; NSString * _string; CGFloat _radius; UIColor * _color; CGFloat _arcSize; CGFloat _shiftH, _shiftV; // horiz & vertical shift struct { unsigned int showsGlyphBounds:1; unsigned int showsLineMetrics:1; unsigned int dimsSubstitutedGlyphs:1; unsigned int reserved:29; } _flags; } @property(retain, nonatomic) UIFont *font; @property(retain, nonatomic) NSString *text; @property(readonly, nonatomic) NSAttributedString *attributedString; @property(assign, nonatomic) CGFloat radius; @property(nonatomic) BOOL showsGlyphBounds; @property(nonatomic) BOOL showsLineMetrics; @property(nonatomic) BOOL dimsSubstitutedGlyphs; @property(retain, nonatomic) UIColor *color; @property(nonatomic) CGFloat arcSize; @property(nonatomic) CGFloat shiftH, shiftV; @end /* File: CoreTextArcView.m (iOS version) */ #import "CoreTextArcView.h" #import <AssertMacros.h> #import <QuartzCore/QuartzCore.h> #define ARCVIEW_DEBUG_MODE NO #define ARCVIEW_DEFAULT_FONT_NAME @"Helvetica" #define ARCVIEW_DEFAULT_FONT_SIZE 64.0 #define ARCVIEW_DEFAULT_RADIUS 150.0 #define ARCVIEW_DEFAULT_ARC_SIZE 180.0 @implementation CoreTextArcView - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { self.font = [UIFont fontWithName:ARCVIEW_DEFAULT_FONT_NAME size:ARCVIEW_DEFAULT_FONT_SIZE]; self.text = @"Curvaceous Type"; self.radius = ARCVIEW_DEFAULT_RADIUS; self.showsGlyphBounds = NO; self.showsLineMetrics = NO; self.dimsSubstitutedGlyphs = NO; self.color = [UIColor whiteColor]; self.arcSize = ARCVIEW_DEFAULT_ARC_SIZE; self.shiftH = self.shiftV = 0.0f; } return self; } typedef struct GlyphArcInfo { CGFloat width; CGFloat angle; // in radians } GlyphArcInfo; static void PrepareGlyphArcInfo(CTLineRef line, CFIndex glyphCount, GlyphArcInfo *glyphArcInfo, CGFloat arcSizeRad) { NSArray *runArray = (NSArray *)CTLineGetGlyphRuns(line); // Examine each run in the line, updating glyphOffset to track how far along the run is in terms of glyphCount. CFIndex glyphOffset = 0; for (id run in runArray) { CFIndex runGlyphCount = CTRunGetGlyphCount((CTRunRef)run); // Ask for the width of each glyph in turn. CFIndex runGlyphIndex = 0; for (; runGlyphIndex < runGlyphCount; runGlyphIndex++) { glyphArcInfo[runGlyphIndex + glyphOffset].width = CTRunGetTypographicBounds((CTRunRef)run, CFRangeMake(runGlyphIndex, 1), NULL, NULL, NULL); } glyphOffset += runGlyphCount; } double lineLength = CTLineGetTypographicBounds(line, NULL, NULL, NULL); CGFloat prevHalfWidth = glyphArcInfo[0].width / 2.0; glyphArcInfo[0].angle = (prevHalfWidth / lineLength) * arcSizeRad; // Divide the arc into slices such that each one covers the distance from one glyph's center to the next. CFIndex lineGlyphIndex = 1; for (; lineGlyphIndex < glyphCount; lineGlyphIndex++) { CGFloat halfWidth = glyphArcInfo[lineGlyphIndex].width / 2.0; CGFloat prevCenterToCenter = prevHalfWidth + halfWidth; glyphArcInfo[lineGlyphIndex].angle = (prevCenterToCenter / lineLength) * arcSizeRad; prevHalfWidth = halfWidth; } } // ensure that redraw occurs. -(void)setText:(NSString *)text{ [_string release]; _string = [text retain]; [self setNeedsDisplay]; } //set arc size in degrees (180 = half circle) -(void)setArcSize:(CGFloat)degrees{ _arcSize = degrees * M_PI/180.0; } //get arc size in degrees -(CGFloat)arcSize{ return _arcSize * 180.0/M_PI; } - (void)drawRect:(CGRect)rect { // Don't draw if we don't have a font or string if (self.font == NULL || self.text == NULL) return; // Initialize the text matrix to a known value CGContextRef context = UIGraphicsGetCurrentContext(); //Reset the transformation //Doing this means you have to reset the contentScaleFactor to 1.0 CGAffineTransform t0 = CGContextGetCTM(context); CGFloat xScaleFactor = t0.a > 0 ? t0.a : -t0.a; CGFloat yScaleFactor = t0.d > 0 ? t0.d : -t0.d; t0 = CGAffineTransformInvert(t0); if (xScaleFactor != 1.0 || yScaleFactor != 1.0) t0 = CGAffineTransformScale(t0, xScaleFactor, yScaleFactor); CGContextConcatCTM(context, t0); CGContextSetTextMatrix(context, CGAffineTransformIdentity); if(ARCVIEW_DEBUG_MODE){ // Draw a black background (debug) CGContextSetFillColorWithColor(context, [UIColor blackColor].CGColor); CGContextFillRect(context, self.layer.bounds); } NSAttributedString *attStr = self.attributedString; CFAttributedStringRef asr = (CFAttributedStringRef)attStr; CTLineRef line = CTLineCreateWithAttributedString(asr); assert(line != NULL); CFIndex glyphCount = CTLineGetGlyphCount(line); if (glyphCount == 0) { CFRelease(line); return; } GlyphArcInfo * glyphArcInfo = (GlyphArcInfo*)calloc(glyphCount, sizeof(GlyphArcInfo)); PrepareGlyphArcInfo(line, glyphCount, glyphArcInfo, _arcSize); // Move the origin from the lower left of the view nearer to its center. CGContextSaveGState(context); CGContextTranslateCTM(context, CGRectGetMidX(rect)+_shiftH, CGRectGetMidY(rect)+_shiftV - self.radius / 2.0); if(ARCVIEW_DEBUG_MODE){ // Stroke the arc in red for verification. CGContextBeginPath(context); CGContextAddArc(context, 0.0, 0.0, self.radius, M_PI_2+_arcSize/2.0, M_PI_2-_arcSize/2.0, 1); CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 1.0); CGContextStrokePath(context); } // Rotate the context 90 degrees counterclockwise (per 180 degrees) CGContextRotateCTM(context, _arcSize/2.0); // Now for the actual drawing. The angle offset for each glyph relative to the previous glyph has already been calculated; with that information in hand, draw those glyphs overstruck and centered over one another, making sure to rotate the context after each glyph so the glyphs are spread along a semicircular path. CGPoint textPosition = CGPointMake(0.0, self.radius); CGContextSetTextPosition(context, textPosition.x, textPosition.y); CFArrayRef runArray = CTLineGetGlyphRuns(line); CFIndex runCount = CFArrayGetCount(runArray); CFIndex glyphOffset = 0; CFIndex runIndex = 0; for (; runIndex < runCount; runIndex++) { CTRunRef run = (CTRunRef)CFArrayGetValueAtIndex(runArray, runIndex); CFIndex runGlyphCount = CTRunGetGlyphCount(run); Boolean drawSubstitutedGlyphsManually = false; CTFontRef runFont = CFDictionaryGetValue(CTRunGetAttributes(run), kCTFontAttributeName); // Determine if we need to draw substituted glyphs manually. Do so if the runFont is not the same as the overall font. if (self.dimsSubstitutedGlyphs && ![self.font isEqual:(UIFont *)runFont]) { drawSubstitutedGlyphsManually = true; } CFIndex runGlyphIndex = 0; for (; runGlyphIndex < runGlyphCount; runGlyphIndex++) { CFRange glyphRange = CFRangeMake(runGlyphIndex, 1); CGContextRotateCTM(context, -(glyphArcInfo[runGlyphIndex + glyphOffset].angle)); // Center this glyph by moving left by half its width. CGFloat glyphWidth = glyphArcInfo[runGlyphIndex + glyphOffset].width; CGFloat halfGlyphWidth = glyphWidth / 2.0; CGPoint positionForThisGlyph = CGPointMake(textPosition.x - halfGlyphWidth, textPosition.y); // Glyphs are positioned relative to the text position for the line, so offset text position leftwards by this glyph's width in preparation for the next glyph. textPosition.x -= glyphWidth; CGAffineTransform textMatrix = CTRunGetTextMatrix(run); textMatrix.tx = positionForThisGlyph.x; textMatrix.ty = positionForThisGlyph.y; CGContextSetTextMatrix(context, textMatrix); if (!drawSubstitutedGlyphsManually) { CTRunDraw(run, context, glyphRange); } else { // We need to draw the glyphs manually in this case because we are effectively applying a graphics operation by setting the context fill color. Normally we would use kCTForegroundColorAttributeName, but this does not apply as we don't know the ranges for the colors in advance, and we wanted demonstrate how to manually draw. CGFontRef cgFont = CTFontCopyGraphicsFont(runFont, NULL); CGGlyph glyph; CGPoint position; CTRunGetGlyphs(run, glyphRange, &glyph); CTRunGetPositions(run, glyphRange, &position); CGContextSetFont(context, cgFont); CGContextSetFontSize(context, CTFontGetSize(runFont)); CGContextSetRGBFillColor(context, 0.25, 0.25, 0.25, 0.5); CGContextShowGlyphsAtPositions(context, &glyph, &position, 1); CFRelease(cgFont); } // Draw the glyph bounds if ((self.showsGlyphBounds) != 0) { CGRect glyphBounds = CTRunGetImageBounds(run, context, glyphRange); CGContextSetRGBStrokeColor(context, 0.0, 0.0, 1.0, 1.0); CGContextStrokeRect(context, glyphBounds); } // Draw the bounding boxes defined by the line metrics if ((self.showsLineMetrics) != 0) { CGRect lineMetrics; CGFloat ascent, descent; CTRunGetTypographicBounds(run, glyphRange, &ascent, &descent, NULL); // The glyph is centered around the y-axis lineMetrics.origin.x = -halfGlyphWidth; lineMetrics.origin.y = positionForThisGlyph.y - descent; lineMetrics.size.width = glyphWidth; lineMetrics.size.height = ascent + descent; CGContextSetRGBStrokeColor(context, 0.0, 1.0, 0.0, 1.0); CGContextStrokeRect(context, lineMetrics); } } glyphOffset += runGlyphCount; } CGContextRestoreGState(context); free(glyphArcInfo); CFRelease(line); } -(void)dealloc { [_font release]; [_string release]; [_color release]; [super dealloc] } @synthesize font = _font; @synthesize text = _string; @synthesize radius = _radius; @synthesize color = _color; @synthesize arcSize = _arcSize; @synthesize shiftH = _shiftH; @synthesize shiftV = _shiftV; @dynamic attributedString; - (NSAttributedString *)attributedString { // Create an attributed string with the current font and string. assert(self.font != nil); assert(self.text != nil); // Create our attributes... // font CTFontRef fontRef = CTFontCreateWithName((CFStringRef)self.font.fontName, self.font.pointSize, NULL); // color CGColorRef colorRef = self.color.CGColor; // pack it into attributes dictionary NSDictionary *attributesDict = [NSDictionary dictionaryWithObjectsAndKeys: (id)fontRef, (id)kCTFontAttributeName, colorRef, (id)kCTForegroundColorAttributeName, nil]; assert(attributesDict != nil); // Create the attributed string NSAttributedString *attrString = [[NSAttributedString alloc] initWithString:self.text attributes:attributesDict]; CFRelease(fontRef); return [attrString autorelease]; } @dynamic showsGlyphBounds; - (BOOL)showsGlyphBounds { return _flags.showsGlyphBounds; } - (void)setShowsGlyphBounds:(BOOL)show { _flags.showsGlyphBounds = show ? 1 : 0; } @dynamic showsLineMetrics; - (BOOL)showsLineMetrics { return _flags.showsLineMetrics; } - (void)setShowsLineMetrics:(BOOL)show { _flags.showsLineMetrics = show ? 1 : 0; } @dynamic dimsSubstitutedGlyphs; - (BOOL)dimsSubstitutedGlyphs { return _flags.dimsSubstitutedGlyphs; } - (void)setDimsSubstitutedGlyphs:(BOOL)dim { _flags.dimsSubstitutedGlyphs = dim ? 1 : 0; } @end
为了节省你一些时间,这里是我发现的CoreTextArcView公开的
- (id)initWithFrame:(CGRect)frame font:(UIFont *)font text:(NSString *)text radius:(float)radius arcSize:(float)arcSize color:(UIColor *)color;
(x,y)<--------------- w ---------------> + ------------------------------------------------- - + ^ | | < - || | 帧 || | || VED LA BEL | || CU R HE | || xx RE x | | xx xxx | | xxx xx x xxx | h | xxx xx xxx xx | | x xxx <----------------------------- | xx xx xxxxxxx xx x | arcSize: || xx xxx xxx xx | 开angular度 || x xxx xx x | 以度为单位 || xx xx xxx x | || x <---- r -----> xx | || x(xc,yc)x | || x <----------------------- || x xx | xc = x + w / 2 V + --- XX XX -------------------------------------- ----- + yc = y + h / 2 + r / 2 xx xx x xx xxx xx xxx xxx xxxx xxxx xxxxx xxxxx XXXXXXXXXXXXXXX
这对于r> 0和arcsize> 0是有效的。
看看这个苹果示例项目: CoreTextArcCocoa
演示如何使用Core Text在Cocoa应用程序中沿着弧线绘制文本。 同样,这个示例说明了如何使用Cocoa字体面板来接收Core Text可以使用的字体设置来select用于绘制的字体。
CoreText在iOS中也是可用的,所以你应该能够实现类似的东西。
我试过上面提到的git项目,就像ZpaceZombor说的那样,有一个错误的偏移量
CGContextTranslateCTM(context, CGRectGetMidX(rect)+_shiftH, CGRectGetMidY(rect)+_shiftV - self.radius / 2.0);
我已经改变了
CGContextTranslateCTM(context, CGRectGetMidX(rect)+_shiftH, CGRectGetMidY(rect)+_shiftV);
我已经将半径设置为容器视图的宽度和高度之间的最小值,所以我将弧大小设置为2π 。
我任意改变了这一行
CGContextRotateCTM(context, _arcSize/2.0);
同
CGContextRotateCTM(context, M_PI_2);
我已经改变了init方法
- (id)initWithFrame:(CGRect)frame font:(UIFont *)font text:(NSString *)text color:(UIColor *)color{ self = [super initWithFrame:frame]; if (self) { self.font = font; self.text = text; self.radius = -1 * (frame.size.width > frame.size.height ? frame.size.height / 2 : frame.size.width / 2); _arcSize = 2* M_PI; self.showsGlyphBounds = NO; self.showsLineMetrics = NO; self.dimsSubstitutedGlyphs = NO; self.color = color; self.shiftH = self.shiftV = 0.0f; } return self; }
经过很多尝试,我已经对PrepareGlyphArcInfo
函数进行了这种修改
// this constants come from a single case ( fontSize = 22 | circle diameter = 250px | lower circle diameter 50px | 0.12f is a proportional acceptable value of 250px diameter | 0.18f is a proportional acceptable value of 50px | 0.035f is a proportional acceptable value of "big" chars #define kReferredCharSpacing 0.12f #define kReferredFontSize 22.f #define kReferredMajorDiameter 250.f #define kReferredMinorDiameter 50.f #define kReferredMinorSpacingFix 0.18f #define kReferredBigCharSpacingFix 0.035f static void PrepareGlyphArcInfo(UIFont* font,CGFloat containerRadius,CTLineRef line, CFIndex glyphCount, GlyphArcInfo *glyphArcInfo, CGFloat arcSizeRad) { NSArray *runArray = (NSArray *)CTLineGetGlyphRuns(line); CGFloat curMaxTypoWidth = 0.f; CGFloat curMinTypoWidth = 0.f; // Examine each run in the line, updating glyphOffset to track how far along the run is in terms of glyphCount. CFIndex glyphOffset = 0; for (id run in runArray) { CFIndex runGlyphCount = CTRunGetGlyphCount((CTRunRef)run); // Ask for the width of each glyph in turn. CFIndex runGlyphIndex = 0; for (; runGlyphIndex < runGlyphCount; runGlyphIndex++) { glyphArcInfo[runGlyphIndex + glyphOffset].width = CTRunGetTypographicBounds((CTRunRef)run, CFRangeMake(runGlyphIndex, 1), NULL, NULL, NULL); if (curMaxTypoWidth < glyphArcInfo[runGlyphIndex + glyphOffset].width) curMaxTypoWidth = glyphArcInfo[runGlyphIndex + glyphOffset].width; if (curMinTypoWidth > glyphArcInfo[runGlyphIndex + glyphOffset].width || curMinTypoWidth == 0) curMinTypoWidth = glyphArcInfo[runGlyphIndex + glyphOffset].width; } glyphOffset += runGlyphCount; } //double lineLength = CTLineGetTypographicBounds(line, NULL, NULL, NULL); glyphArcInfo[0].angle = M_PI_2; // start at the bottom circle CFIndex lineGlyphIndex = 1; // based on font size. (supposing that with fontSize = 22 we could use 0.12) CGFloat maxCharSpacing = font.pointSize * kReferredCharSpacing / kReferredFontSize; // for diameter minor than referred 250 if ((fabsf(containerRadius)*2) < kReferredMajorDiameter) maxCharSpacing = maxCharSpacing + kReferredMinorSpacingFix * kReferredMinorDiameter / (fabsf(containerRadius)*2); CGFloat startAngle = fabsf(glyphArcInfo[0].angle); CGFloat endAngle = startAngle; for (; lineGlyphIndex < glyphCount; lineGlyphIndex++) { CGFloat deltaWidth = curMaxTypoWidth - glyphArcInfo[lineGlyphIndex].width; // fix applied to large characters like uppercase letters or symbols CGFloat bigCharFix = (glyphArcInfo[lineGlyphIndex-1].width == curMaxTypoWidth || (glyphArcInfo[lineGlyphIndex-1].width+2) >= curMaxTypoWidth ? kReferredBigCharSpacingFix : 0 ); glyphArcInfo[lineGlyphIndex].angle = - (maxCharSpacing * (glyphArcInfo[lineGlyphIndex].width + deltaWidth ) / curMaxTypoWidth) - bigCharFix; endAngle += fabsf(glyphArcInfo[lineGlyphIndex].angle); } // center text to bottom glyphArcInfo[0].angle = glyphArcInfo[0].angle + (endAngle - startAngle ) / 2; }
并将drawRect:
方法更改为
- (void)drawRect:(CGRect)rect { // Don't draw if we don't have a font or string if (self.font == NULL || self.text == NULL) return; // Initialize the text matrix to a known value CGContextRef context = UIGraphicsGetCurrentContext(); //Reset the transformation //Doing this means you have to reset the contentScaleFactor to 1.0 CGAffineTransform t0 = CGContextGetCTM(context); CGFloat xScaleFactor = t0.a > 0 ? t0.a : -t0.a; CGFloat yScaleFactor = t0.d > 0 ? t0.d : -t0.d; t0 = CGAffineTransformInvert(t0); if (xScaleFactor != 1.0 || yScaleFactor != 1.0) t0 = CGAffineTransformScale(t0, xScaleFactor, yScaleFactor); CGContextConcatCTM(context, t0); CGContextSetTextMatrix(context, CGAffineTransformIdentity); NSAttributedString *attStr = self.attributedString; CFAttributedStringRef asr = (CFAttributedStringRef)attStr; CTLineRef line = CTLineCreateWithAttributedString(asr); assert(line != NULL); CFIndex glyphCount = CTLineGetGlyphCount(line); if (glyphCount == 0) { CFRelease(line); return; } GlyphArcInfo * glyphArcInfo = (GlyphArcInfo*)calloc(glyphCount, sizeof(GlyphArcInfo)); PrepareGlyphArcInfo(self.font, self.radius, line, glyphCount, glyphArcInfo, _arcSize); // Move the origin from the lower left of the view nearer to its center. CGContextSaveGState(context); CGContextTranslateCTM(context, CGRectGetMidX(rect)+_shiftH, CGRectGetMidY(rect)+_shiftV); if(ARCVIEW_DEBUG_MODE){ // Stroke the arc in red for verification. CGContextBeginPath(context); CGContextAddArc(context, 0.0, 0.0, self.radius, M_PI_2+_arcSize/2.0, M_PI_2-_arcSize/2.0, 1); CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 1.0); CGContextStrokePath(context); } // Rotate the context 90 degrees counterclockwise (per 180 degrees) CGContextRotateCTM(context, M_PI_2); // Now for the actual drawing. The angle offset for each glyph relative to the previous glyph has already been calculated; with that information in hand, draw those glyphs overstruck and centered over one another, making sure to rotate the context after each glyph so the glyphs are spread along a semicircular path. CGPoint textPosition = CGPointMake(0.0, self.radius); CGContextSetTextPosition(context, textPosition.x, textPosition.y); CFArrayRef runArray = CTLineGetGlyphRuns(line); CFIndex runCount = CFArrayGetCount(runArray); CFIndex glyphOffset = 0; CFIndex runIndex = 0; for (; runIndex < runCount; runIndex++) { CTRunRef run = (CTRunRef)CFArrayGetValueAtIndex(runArray, runIndex); CFIndex runGlyphCount = CTRunGetGlyphCount(run); Boolean drawSubstitutedGlyphsManually = false; CTFontRef runFont = CFDictionaryGetValue(CTRunGetAttributes(run), kCTFontAttributeName); // Determine if we need to draw substituted glyphs manually. Do so if the runFont is not the same as the overall font. if (self.dimsSubstitutedGlyphs && ![self.font isEqual:(UIFont *)runFont]) { drawSubstitutedGlyphsManually = true; } CFIndex runGlyphIndex = 0; for (; runGlyphIndex < runGlyphCount; runGlyphIndex++) { CFRange glyphRange = CFRangeMake(runGlyphIndex, 1); CGContextRotateCTM(context, -(glyphArcInfo[runGlyphIndex + glyphOffset].angle)); // Center this glyph by moving left by half its width. CGFloat glyphWidth = glyphArcInfo[runGlyphIndex + glyphOffset].width; CGFloat halfGlyphWidth = glyphWidth / 2.0; CGPoint positionForThisGlyph = CGPointMake(textPosition.x - halfGlyphWidth, textPosition.y); // Glyphs are positioned relative to the text position for the line, so offset text position leftwards by this glyph's width in preparation for the next glyph. textPosition.x -= glyphWidth; CGAffineTransform textMatrix = CTRunGetTextMatrix(run); textMatrix.tx = positionForThisGlyph.x; textMatrix.ty = positionForThisGlyph.y; CGContextSetTextMatrix(context, textMatrix); CTRunDraw(run, context, glyphRange); } glyphOffset += runGlyphCount; } CGContextSetFillColorWithColor(context, [UIColor clearColor].CGColor); CGContextSetAlpha(context,0.0); CGContextFillRect(context, rect); CGContextRestoreGState(context); free(glyphArcInfo); CFRelease(line); }
正如你所看到的,我用一个非常好的方法来计算每个caracter之间的空间(在原始的例子中,字符之间的空间也是基于弧的大小)。 无论如何,这似乎工作得很好。
最好的解决scheme可能是曲线矩形(所以线性文本),与graphics的努力和较less的奇怪的计算。
这是我得到的
希望它有帮助
Juggleware的解决scheme工作的很好,我似乎无法find一种方法来改变方向,即我将如何去顺时针移动弧到逆时针?
更新 :在这个例子中,在过度复杂的代码中挣扎了好几天之后,我决定推出自己的代码。 我使用放置在圆上并单独旋转的CATextLayers来使用声明式的方法。 这样,结果要简单得多。 这里是你的核心代码:
-(void)layoutSublayersOfLayer:(CALayer*)layer { if ( layer != self.layer ) { return; } self.layer.sublayers = nil; LOG( @"Laying out sublayers..." ); CGFloat xcenter = self.frame.size.width / 2; CGFloat ycenter = self.frame.size.height / 2; float angle = arcStart; float angleStep = arcSize / [self.text length]; for ( NSUInteger i = 0; i < [self.text length]; ++i ) { NSRange range = { .location = i, .length = 1 }; NSString* c = [self.text substringWithRange:range]; CGFloat yoffset = sin( DEGREES_TO_RADIANS(angle) ) * radius; CGFloat xoffset = cos( DEGREES_TO_RADIANS(angle) ) * radius; CGFloat rotAngle = 90 - angle; if ( clockwise ) { yoffset = -yoffset; rotAngle = -90 + angle; } CATextLayer* tl = [[CATextLayer alloc] init]; if ( debugMode ) { tl.borderWidth = 1; tl.cornerRadius = 3; tl.borderColor = [UIColor whiteColor].CGColor; } tl.frame = CGRectMake( shiftH + xcenter - xoffset, shiftV + ycenter + yoffset, 20, 20 ); tl.font = self.font.fontName; tl.fontSize = self.font.pointSize; tl.foregroundColor = self.color.CGColor; tl.string = c; tl.alignmentMode = @"center"; tl.transform = CATransform3DMakeAffineTransform( CGAffineTransformMakeRotation( DEGREES_TO_RADIANS(rotAngle) ) ); if ( debugMode ) { CATextLayer* debugLayer = [self debugLayerWithText:[NSString stringWithFormat:@"%u: %.0f°", i, angle]]; debugLayer.transform = CATransform3DMakeAffineTransform( CGAffineTransformMakeRotation( DEGREES_TO_RADIANS(-rotAngle) ) ); [tl addSublayer:debugLayer]; } [self.layer addSublayer:tl]; angle += angleStep; } }
你可以下载一个使用CoreTextArcView的示例项目: https : //github.com/javenisme/CurvaView
This is my method to draw curved attributed strings on layers, at a predefined angle (in radians):
[self drawCurvedStringOnLayer:self.layer withAttributedText:incident atAngle:angle withRadius:300];
The string is also automatically reversed on the bottom area of the arc.
- (void)drawCurvedStringOnLayer:(CALayer *)layer withAttributedText:(NSAttributedString *)text atAngle:(float)angle withRadius:(float)radius { // angle in radians CGSize textSize = CGRectIntegral([text boundingRectWithSize:CGSizeMake(CGFLOAT_MAX, CGFLOAT_MAX) options:(NSStringDrawingUsesLineFragmentOrigin|NSStringDrawingUsesFontLeading) context:nil]).size; float perimeter = 2 * M_PI * radius; float textAngle = (textSize.width / perimeter * 2 * M_PI); float textRotation; float textDirection; if (angle > degreesToRadians(10) && angle < degreesToRadians(170)) { //bottom string textRotation = 0.5 * M_PI ; textDirection = - 2 * M_PI; angle += textAngle / 2; } else { //top string textRotation = 1.5 * M_PI ; textDirection = 2 * M_PI; angle -= textAngle / 2; } for (int c = 0; c < text.length; c++) { NSRange range = {c, 1}; NSAttributedString* letter = [text attributedSubstringFromRange:range]; CGSize charSize = CGRectIntegral([letter boundingRectWithSize:CGSizeMake(CGFLOAT_MAX, CGFLOAT_MAX) options:(NSStringDrawingUsesLineFragmentOrigin|NSStringDrawingUsesFontLeading) context:nil]).size; float letterAngle = ( (charSize.width / perimeter) * textDirection ); float x = radius * cos(angle + (letterAngle/2)); float y = radius * sin(angle + (letterAngle/2)); CATextLayer *singleChar = [self drawTextOnLayer:layer withText:letter frame:CGRectMake(layer.frame.size.width/2 - charSize.width/2 + x, layer.frame.size.height/2 - charSize.height/2 + y, charSize.width, charSize.height) bgColor:nil opacity:1]; singleChar.transform = CATransform3DMakeAffineTransform( CGAffineTransformMakeRotation(angle - textRotation) ); angle += letterAngle; } } - (CATextLayer *)drawTextOnLayer:(CALayer *)layer withText:(NSAttributedString *)text frame:(CGRect)frame bgColor:(UIColor *)bgColor opacity:(float)opacity { CATextLayer *textLayer = [[CATextLayer alloc] init]; [textLayer setFrame:frame]; [textLayer setString:text]; [textLayer setAlignmentMode:kCAAlignmentCenter]; [textLayer setBackgroundColor:bgColor.CGColor]; [textLayer setContentsScale:[UIScreen mainScreen].scale]; [textLayer setOpacity:opacity]; [layer addSublayer:textLayer]; return textLayer; } /** Degrees to Radian **/ #define degreesToRadians(degrees) (( degrees ) / 180.0 * M_PI ) /** Radians to Degrees **/ #define radiansToDegrees(radians) (( radians ) * ( 180.0 / M_PI ) )
Take the circumference of the inner circle. This is the circle you want the base of the characters to be rendered onto. We'll call this circumference totalLength
.
I assume you have a list of strings to render around the circle in textItems
.
Take the width of each string into a textWidths
array and distribute them evenly across totalLength
, perhaps like this pseudo(pythonish) code:
block = max(textWidths) assert(block * len(textWidths) <= totalLength) offsets = [(block * i) + ((block-width) / 2) for i, width in enumerate(textWidths)]
Although better layouts can no doubt be done in the cases where the assert would trigger, all that really matters is that we know where individual words start and end in a known area. To render on a straight line of length totalLength
we simply start rendering each block of text at offsets[i]
.
To get it onto the circle, we'll map that straight line back onto the circumference. To do that we need to map each pixel along that line onto a position on the circle and an angle. This function converts the offset along that line into an angle (it takes values in the range 0 to totalLength
)
def offsetToAngle(pixel): ratio = pixel / totalLength angle = math.pi * 2 * ratio # cool kids use radians. return angle
that's your angle. To get a position:
def angleToPosition(angle, characterWidth): xNorm = math.sin(angle + circleRotation) yNorm = math.cos(angle + circleRotation) halfCWidth = characterWidth / 2 x = xNorm * radius + yNorm * halfCWidth # +y = tangent y = yNorm * radius - xNorm * halfCWidth # -x = tangent again. # translate to the circle centre x += circleCentre.x y += circleCentre.y return x,y
That's a bit more tricky. This is pretty much the crux of your issues, I'd have thought. The big deal is that you need to offset back along the tangent of the circle to work out the point to start rendering so that the middle of the character hits the radius of the circle. What constitues 'back' depends on your coordinate system. if 0,0 is in the bottom left, then the signs of the tangent components is swapped. I assumed top left.
This is important: I'm also making a big assumption that the text rotation occurs around the bottom left of the glyph. If it doesn't then things will look a bit weird. It will be more noticeable at larger font sizes. There is always a way to compensate for wherever it rotates around, and there's usually a way to tell the system where you want the rotation origin to be (that will be related to the CGContextTranslateCTM
call in your code I'd imagine) you'll need to do a small experiment to get characters drawing at a single point rotating around their bottom left.
circleRotation
is just an offset so you can rotate the whole circle, rather than having things always be in the same orientation. That's in radians too.
so now for each character in each block of text:
for text, offset in zip(textItems, offsets): pix = offset # start each block at the offset we calculated earlier. for c in text: cWidth = measureGlyph(c) # choose the circumference location of the middle of the character # this is to match with the tangent calculation of tangentToOffset angle = offsetToAngle(pix + cWidth / 2) x,y = angleToPosition(angle, cWidth) drawGlyph(c, x, y, angle) pix += cWidth # start of next character in circumference space
That's the concept, anyway.
Referring to Ali Seyman 's answer :
You can download a sample project that use CoreTextArcView: https://github.com/javenisme/CurvaView
Add on this method to reduce the view frame size, just like UILabel.
- (void)sizeToFit{ [super sizeToFit]; CGFloat width = ceilf( fabsf((self.radius*2)) + self.font.lineHeight) + 3.0; CGRect f = self.frame; f.size = CGSizeMake(width,width); self.frame = f; [self setNeedsDisplay]; }
If anyone could improve on reducing the height as well, welcome to add on.
#import <Cocoa/Cocoa.h> @interface CircleTextCell : NSCell { } @end #import "CircleTextCell.h" #define PI (3.141592653589793) @implementation CircleTextCell - (void)drawWithFrame: (NSRect)cellFrame inView: (NSView*)controlView { NSAttributedString *str = [self attributedStringValue]; NSSize stringSize = [str size]; NSUInteger chars = [[str string] length]; CGFloat radius = (stringSize.width + 5 * chars) / (2 * PI); CGFloat diameter = 2*radius; NSPoint scale = {1,1}; if (diameter > cellFrame.size.width) { scale.x = cellFrame.size.width / diameter; } if (diameter > cellFrame.size.height) { scale.y = cellFrame.size.height / diameter; } NSAffineTransform *transform = [NSAffineTransform transform]; NSAffineTransformStruct identity = [transform transformStruct]; [transform scaleXBy: scale.x yBy: scale.y]; [transform translateXBy: radius yBy: 0]; [NSGraphicsContext saveGraphicsState]; [transform concat]; NSPoint origin = {0,0}; CGFloat angleScale = 360 / (stringSize.width + (5 * chars)); for (NSUInteger i=0 ; i<chars ; i++) { NSAttributedString *substr = [str attributedSubstringFromRange: NSMakeRange(i, 1)]; [substr drawAtPoint: origin]; [transform setTransformStruct: identity]; CGFloat displacement = [substr size].width + 5; [transform translateXBy: displacement yBy: 0]; [transform rotateByDegrees: angleScale * displacement]; [transform concat]; } [NSGraphicsContext restoreGraphicsState]; } @end #import <Cocoa/Cocoa.h> @class CircleTextCell; @interface CircleTextView : NSView { CircleTextCell *cell; } @end #import "CircleTextView.h" #import "CircleTextCell.h" @implementation CircleTextView - (void)awakeFromNib { NSDictionary *attributes = [NSDictionary dictionaryWithObject: [NSFont fontWithName: @"Zapfino" size:32] forKey: NSFontAttributeName]; NSAttributedString *str = [[NSAttributedString alloc] initWithString: @"Hello World! This is a very long text string that will be wrapped into a circle by a cell drawn in a custom view" attributes: attributes]; cell = [[CircleTextCell alloc] init]; [cell setAttributedStringValue: str]; } - (void)drawRect:(NSRect)rect { [[NSColor whiteColor] setFill]; [NSBezierPath fillRect: rect]; [cell drawWithFrame: [self bounds] inView: self]; } @end
that is the best url https://github.com/javenisme/CurvaView to set curve your text:
But as per the the degree wise curve i just update a code little bit and we can set the curve as a degree wise . like 45,60,90 180, 360.
Look at the code : https://github.com/tikamsingh/CurveTextWithAngle
You can take some idea.